Archived Content from Web3Auth Community
This topic was originally posted by neardev on 1/17/2024.
This content has been migrated from our previous community forum to preserve valuable discussions.
Hi, I have the same problem as this post and this followup which was never updated with the solution.
To summarize the issue:
The Web3Auth works perfectly so far on Android Unity Editor.
When I tried the basic test on iOS Unity Editor it gave these errors
EntryPointNotFoundException: web3auth_keystore_get assembly: type: member:(null)
KeyStoreManagerUtils.getPreferencesData (System.String key) (at Assets/Plugins/Web3AuthSDK/Keystore/KeyStoreManagerUtils.cs:69)
Web3Auth.authorizeSession (System.String newSessionId) (at Assets/Plugins/Web3AuthSDK/Web3Auth.cs:368)
Web3Auth.Awake () (at Assets/Plugins/Web3AuthSDK/Web3Auth.cs:89)EntryPointNotFoundException: web3auth_keystore_set assembly: type: member:(null)
KeyStoreManagerUtils.savePreferenceData (System.String key, System.String value) (at Assets/Plugins/Web3AuthSDK/Keystore/KeyStoreManagerUtils.cs:60)
Web3Auth+<>c__DisplayClass30_0.b__1 () (at Assets/Plugins/Web3AuthSDK/Web3Auth.cs:529)
Web3Auth+d__36.MoveNext () (at Assets/Plugins/Web3AuthSDK/Web3Auth.cs:595)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<>c__DisplayClass35_0:b__0() (at Assets/Plugins/Web3AuthSDK/Web3Auth.cs:588)
Web3Auth:Update() (at Assets/Plugins/Web3AuthSDK/Web3Auth.cs:577)
SDK Version: 2.1.1
Unity Version: 2021.3.20f1
